mighty tile texturing help
Sorry for a very noob question, so I'm currently trying to play around with the mightytile plugin,
read up a bit online here and there, got the bump and displacement to work on a basic cube 5x5x5 with a vraydisplacementmod.
But when i try to apply the material to geometries other than a cube I seem to run into some problem.
The tile pattern seems to be all over the place. Do you guys have any advice on this matter, I thought of breaking the shape into smaller pieces, but how can i do that and still maintain a continuous pattern? Especially around the corners and the joint areas, or perhaps theres a better workflow, please advice, thanks!
ps: attached the image to help better explain my situation
10-31-2015 10:57 PM
Have you checked the uv's ?
Try to apply a uvw -> box map. It should correct it.
yes i have tried that method it doesnt seem to work