Clicky

mighty tile texturing help
Results 1 to 3 of 3

Thread: mighty tile texturing help

  1. #1
    Junior Member
    Join Date
    Oct 2015
    Posts
    2

    Default mighty tile texturing help

    Name:  test.jpg
Views: 1889
Size:  89.9 KB

    hi all,
    Sorry for a very noob question, so I'm currently trying to play around with the mightytile plugin,
    read up a bit online here and there, got the bump and displacement to work on a basic cube 5x5x5 with a vraydisplacementmod.
    But when i try to apply the material to geometries other than a cube I seem to run into some problem.
    The tile pattern seems to be all over the place. Do you guys have any advice on this matter, I thought of breaking the shape into smaller pieces, but how can i do that and still maintain a continuous pattern? Especially around the corners and the joint areas, or perhaps theres a better workflow, please advice, thanks!

    ps: attached the image to help better explain my situation

  2. # ADS
    Circuit advertisement
    Join Date
    Always
    Posts
    Many
     

  3. #2
    Junior Member
    Join Date
    Mar 2014
    Location
    Ličge, Belgium
    Posts
    2

    Default

    Have you checked the uv's ?
    Try to apply a uvw -> box map. It should correct it.

  4. #3
    Junior Member
    Join Date
    Oct 2015
    Posts
    2

    Default

    yes i have tried that method it doesnt seem to work

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •