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  1. #1
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    Default Team : Factory Fifteen

    Hi Everyone, we’re Factory Fifteen, a design and visualisation studio from London. We've decided to get stuck into experimenting with Unreal Engine and we’re very excited about this competition.

    We've decided to focus our concept on the stunning Vineyards of ‘La Geria’ in Lanzarote, one of the Canary islands.

    It is an incredible location with scenic black landscapes scattered with thousands of man made craters. Each crater is surrounded by volcanic rocks which protects each of the wine producing plants from the wind.

    We’re planning on using the patterning of the craters to influence our architectural design.

    Good luck to everyone else in the competition!

    FF

    www.factoryfifteen.com

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    Last edited by Factory15; 07-23-2015 at 12:28 PM.

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  3. #2
    Administrator bakbek's Avatar
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    Welcome on-board guys... that's an amazing inspiration to follow! Looking forward seeing your initial concept.

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    Hi all,
    We have been quiet since we entered the project with our initial post on our concept based in Lanzarote. We are making up for it with a mega post on our development so far. To recap, our landscape reference was the black volcanic region of Lanzarote. Astonishingly they grow wine here and we were super inspired to base our vineyard on it.


    Lanzarote landscape reference.
    http://forums.ronenbekerman.com/atta...0&d=1439313345

    We decided to mimic the construction process of the man made vine craters with the idea of cutting into the landscape as a design process, for the building. We created several iterations of the idea with the program and scale in mind until we were happy with the result. The building is cut into the volcanic rock and extrudes out of it.

    http://forums.ronenbekerman.com/atta...1&d=1439313756
    We wanted to take our vineyard slightly into the future with the use of drones that pick the grapes automatically.

    http://forums.ronenbekerman.com/atta...2&d=1439313924
    http://forums.ronenbekerman.com/atta...3&d=1439313977
    http://forums.ronenbekerman.com/atta...4&d=1439314016
    Some design and model development from the building. We are trying to create a fully functioning building from the ground up including all amenities and access. We intend to use it as a level for our LAN based unreal tournament games within the studio.

    http://forums.ronenbekerman.com/atta...5&d=1439314807
    http://forums.ronenbekerman.com/atta...6&d=1439314907
    Some screen grabs from unreal, we are generating the craters with maps and will also be placing the vines inside the craters with maps. The vine is a custom model created in speed tree. The vines in Lanzarote are quite irregular and bushy compared to traditional vines.

    More to come soon.
    FACTORY FIFTEEN
    www.factoryfifteen.com

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    An interesting feature of this version of unreal is the distance field ambient occlusion. It works by sort of masking the skylight with the information stored in your geometries distance fields. Some info on it here:
    https://docs.unrealengine.com/latest...ion/index.html

    And some examples below of how it's used and it's influence / limitations
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    The first image is just a screen grab of our spa interior where it's at at the moment, the second is the distance mesh fields which are all over the place. I thought it was because the meshes were to large but I cut them up and imported separately and got the same results. The third image is the generated distance field AO, it's ok, we've had worse in the process.

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    And here the top image without distance field ao and the bottom with. The faces of the model which are away from the direction of the sun are shadowed more, rather then being evenly lit by the default skylight. Every time I build I am getting different results to be honest so at the moment I am hesitant to build again. lol.

    More progress soon.
    FACTORY FIFTEEN
    www.factoryfifteen.com

  6. #5
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    very much interesting how is it when moving? did you experience flickering?

  7. #6
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    Awsome take on the challange! very interesting to see what your outcome will be!
    Company Website: Goldviz.nl

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    Quote Originally Posted by lasse1309 View Post
    very much interesting how is it when moving? did you experience flickering?
    Hi Lasse, we will upload a test video soon
    FACTORY FIFTEEN
    www.factoryfifteen.com

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    We are finally quite happy with the landscape, here some screenshot of it and some technical info.

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    Lanzarote has a really artificial landscape so instead of procedural and random tools we used maps to drive the placement of plants and materials.

    We have a material for the outside of the crates, one for the inside and one for the paths. Each material has its own specular, normal and displacement map and settings.

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    we use a instances material to have more control, especially to find the right amount of reflection on the landscape surface and to tweak the displacement to avoid cracks.

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    here the material map:

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    There 4 types of vines with different size. that we created in Speedtree:

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    We use the grass tool associated with a map to place them:

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    Unfortunately we have had to place all off the 4000 rounded walls manually...

    and finally we used the foliage tool to scatter rocks and grass blades

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    Last edited by Factory15; 08-26-2015 at 07:30 PM.
    FACTORY FIFTEEN
    www.factoryfifteen.com

  10. #9
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    Our grape collecting drones perch over the plant craters like a daddy long legs. They search for and vacuum the grapes into their containers and begin crushing them immediately.

    Below is a render test of them in unreal.
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    We have finally managed to get the animation of them into unreal using blueprints and have customised them so we can easily copy them around the scenes with time offsets and reverse functions.

    Some additional landscape shots:

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    Last edited by Factory15; 08-26-2015 at 07:33 PM.
    FACTORY FIFTEEN
    www.factoryfifteen.com

  11. #10
    Member dawerner's Avatar
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    That drone harvesting concept is pretty interesting. I'm imagining a wide camera shot of your grounds featuring millions of these things zipping around as a highly choreographed swarm. Will you be incorporating this theme of high-tech machine automation as part of your winery complex in conjunction with the crater design?

  12. #11
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    Nice to see unusual approach to challenge thread I think these drones might be hard to notice with these colors and lighting. Some texture/color accents on drones would probably help with readability

  13. #12
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    Quote Originally Posted by dawerner View Post
    That drone harvesting concept is pretty interesting. I'm imagining a wide camera shot of your grounds featuring millions of these things zipping around as a highly choreographed swarm. Will you be incorporating this theme of high-tech machine automation as part of your winery complex in conjunction with the crater design?
    Hi thanks, ye we went into quite a bit of detail on the wine production process, yet we are not sure how much of this will feature in the 1 minute video yet. There is too much to fit into this 1 minute lol. Directors cut maybe. Great minds think alike in the wide swam shot. It's our opening shot
    FACTORY FIFTEEN
    www.factoryfifteen.com

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