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  1. #25
    Junior Member BeInVison's Avatar
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    Hi Guys!
    I can see big inspiration with Delugan Meissl Architects Love their work and hope that you will keep it up with that level of quality.
    Great work with lighting in hotel room!
    Visual design - bein.vision
    Architecture design - pracownia111.pl

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  3. #26
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    I like your integration with the environment quite a lot! I am about to undertake some blockout for my landscaping this weekend. This is definitely my weak area.
    Lighting is looking really good so far too. :cheers:

  4. #27
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    Nice volumes, I always like the first steps of a project when using a neutral texture for showing lights and shadows.

    As for possible black spots or darkened areas I usually put BSP volumes behind or inside some of the meshes for blocking the light out as it tends to leak more often than expected.

  5. #28
    Member leftright's Avatar
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    thanks for the feedback everyone, much appreciated!
    @Spritz Yeah we're hoping that using materials, a bit of set dressing and specific camera angles we'll be able to hide most of the splotches.
    @BeInVision thank you man! Yeah we're both huge fans of the work by DMAA, once we saw their designs we knew it would be an interesting direction to go in, the challenging part has been designing interior spaces that fit that same style though.
    @iAlias thanks, we've also got a long way to go with our exterior layout, hoping to get to that this next week...
    @VictorVG thanks for the BSP tips, we've also been struggling getting enough light through small windows and found that using spotlights and cards as reflectors works really well!

    Will have more updates soon

    cheers!

  6. #29
    Member leftright's Avatar
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    Hiya! The pressure is getting real :O
    Just 20 days left for this competition. Here are our bar lighting tests.

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  7. #30
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    Looking good! keep up the good work! I like your lighting.
    Company Website: Goldviz.nl

  8. #31
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    Very nice lighting... Can't wait to see the materials.

  9. #32
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    I am deeply impressed with your renders, they look superclean - amazing! Looking forward to see more of this ...

  10. #33
    Member leftright's Avatar
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    Time for another update. We're a bit behind but will keep pushing until the end. We've got 2 videos... first one is our animatic for timing purposes... excuse the quality and geometry flicker :p



    Some of the fermentation tanks we're finishing off.

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  11. #34
    Member leftright's Avatar
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    Second video is an ncloth sim of leaves falling. Currently bringing it into unreal to see if it looks any good.


  12. #35
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    Nice video, its always hard to condense such a big project like this in just 1 minute and specially using slow paced cameras

  13. #36
    Member leftright's Avatar
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    Here's a few more snippets of lighting and environment tests we've been doing over the last few weeks.

    Here's a comparison of the standard ue4 sun-sky setup with our own custom blueprint lighting setup. The aim was to get dynamic soft shadows from both the standard sun and sky lights in ue4.

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    Here I was testing the lighting setup with some kite demo content and the result is more subtle, but adds a more natural light falloff as you look further into the forest

    here I used just a sun, sky with dfao:
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    and our setup:
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    Here's the current state of the hotel room passage... still loads to do with texturing and shading though!!
    We implemented a similar dynamic soft shadow blueprint here to get nicer looking soft shadows

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    and finally... a sneak peak of our environment. more to come in the next day or two

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    cheers
    Last edited by leftright; 09-06-2015 at 04:42 PM.

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