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Thread: Guy Beeson

  1. #1
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    Default Guy Beeson

    Hello all,

    My name is Guy Beeson. I am a young artist in Santa Barbara, California, an environment teeming with wine vinyards, producers, tasting rooms, etc. I should have no problem finding inspiration. I have 15 years experience in 3D Studio Max, Maya, Adobe software, web design, and minimal programming experience. I have recently moved my 3d workflow to Blender and am enjoying every minute of it. I have a few personal arch viz projects I hope to share with all of you in the future, but for now I will focus on the winery challenge.

    I look forward to all of your submissions and plan to provide ample feedback.

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    Last edited by GuyBeeson; 08-22-2015 at 12:01 AM. Reason: added image

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  3. #2
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    OK, so I had some time this weekend to draw out a top down plan of my project. My idea is to build a complex situated against a steep hill/mountain formation with the vineyard on lower elevation next to a public road. If you take a look at the drawings you can get an Idea of what I am going for.

    Thank you.

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    Last edited by GuyBeeson; 06-26-2015 at 10:47 PM.

  4. #3
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    Quick update, two snapshots from blender of my building layout. Still pretty rough.

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    Having a lot of fun with displacement in blender.
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    Another progress update:

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    Anyone and Everyone, please feel free to impart your opinions / critiques. Thank you.

  8. #7
    Junior Member rdashkevicz's Avatar
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    Hi Guy,

    Looks like you have a great start there!

    I like blender too, I'd like to expand my use of it.

    Did you see the archived twitch live stream on using unreal with blender?

    If you have't, ill dig it up for you!

    All the best,
    Ryan
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    it's a bit too soon to give an opinion but it's a good start. Your stone texture seems huge but not sure. Maybe something to evaluate the scene size like a human skeleton could help.

    Waiting for a render with unreal too

  10. #9
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    Here's another update, I have begun work on the road and parking spots that surround the building. Please give feedback.

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  11. #10
    Member t3h4ndy's Avatar
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    Quote Originally Posted by GuyBeeson View Post
    Here's another update, I have begun work on the road and parking spots that surround the building. Please give feedback.
    Starting to look really good man. Looking forward to seeing it in Unreal!

  12. #11
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    Looks like this could be something different, good luck, look forward to seeing your progress in Unreal!!

  13. #12
    Member psyb0rg's Avatar
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    Looking really good. In terms of design, I think the site will play a huge role in the support of your massing arrangement. The fulcrum of your shift in building angle is an incredible moment and might benefit from being opened up or reinforced or something? WIP is tough to give feedback on, but looking good. Curious to see how you address displacement in the ue4 shader. I've been using the cobblestone stock shader as a reference to learn this but have a tough time understanding it.


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