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  1. #1
    Member SubdStudio's Avatar
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    Default TEAM : Noel & Sergey

    We are a team based on 2 members with knowledge on Unreal Engine 4 and 3D architectural design and we are so excited about the challenge! Good luck to everyone!

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    Quote Originally Posted by SubdStudio View Post
    We are a team based on 2 members with knowledge on Unreal Engine 4 and 3D architectural design and we are so excited about the challenge! Good luck to everyone!
    Good luck to you two too Welcome on-board.

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    We are working on a parametric architecture concept and making some winery assets at the same time. Hope you guys enjoy that experience as much as we do! Good luck!Name:  assets.png
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    A little update of the barrels basement:

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    Sorry about the shadows quality, we need to work more on it.


    Our idea is to add an old basement as warehouse for the barrels and fermentation stuff to a modern building with a conceptual touch.
    For the exterior we are working on a sustainable concept.

    This week the plan is to start with the terrain, vegetation and lighting setup into unreal engine.
    Last edited by SubdStudio; 08-10-2015 at 12:01 AM.

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    Landscape update:

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    Finally we decide to use DFAO for the foliage and the result was really worth it!

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    We came up with the idea of making an old water tank as part of the vineyard's scenery.

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    Last edited by SubdStudio; 08-17-2015 at 02:53 PM.

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    We have recently begun to use the ''Material Instances'' I really recommend it, as it offers a great accuracy to create materials. Here is the link to learn about:
    https://docs.unrealengine.com/latest...ialintheeditor

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    Hey guys! sorry the lack of updates but we was really busy!

    Here a little update of our work:

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    Today we worked on a TV advertisement of our spanish wine brand ''Amor Al Arte'' that will be playing on our suite's TV screen.
    https://vimeo.com/138768606
    We also tried a breaking bottle in slow motion but finally this one suits better for an TV adv.
    The animation was done in UE4 with some post production in After Effects. We probably will work more in it.

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    Temps fugit! No time to sleep this last days!

    We started to work on the video.

    Here some interiors WIP:

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    Looks great... move faster!


    When you finish... Please make it official by entering this here as well - http://ronenbkr.mn/thevineyardsubmit

    final deadline is set to September 15th, 23:59 SST Midway Atoll Time, UTC/GMT-11

    Good luck!

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    Finally we finish with our project ''La Casa Del Cobre'' (The copper house).


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    We uploaded the images on Flickr:

    https://www.flickr.com/photos/134467...57658668493611

    We want to share with you some words about us and our project.

    After a day of work, as usual we visite Ronen Bekerman's website, was where we saw the contest, yet still very newbies with EU4; our love for art and the desire to grow up, makes us to participate. These have been a few months of hard work, but also where we have fun learning.

    We are Sergey and Noel, 21 and 24 years, not much since we came into the 3D world. We are both passionate about architecture, design and video games, and now we are excited with the idea of mix up all in one. Our expertise is mainly based on "archviz", 3D architectural modeling and design. Recently we had the opportunity of being part of the game "Atom Universe" as asociated developers, we hope to continue growing up and materialize the architecture on a digital world.

    Project's philosophy: We did not want to focus on an industrial winery, but we wanted to build a haven of rest from the foundations of an old ruins of an old small winery, maintaining its historical value and the connection with the culture of wine.

    The concept: The architectural design emerges of the topography of the vineyard, producing the minimum impact on the landscape and making it sustainable. To make this something iconic and memorable, we decided to add an organic shape inspired by the flow of wine colliding against a solid body, said architectural element serves as a reception and main entrance to the complex.

    Therefore we chose an exterior design that is camouflaged with the landscape, we wanted to emphasize the interior design, creating very unique spaces. The interior architecture is based on curved shapes, which have been in harmony with humans providing an experience of rest and connection with nature.

    Choice of materials:
    For the materials we decided to use earth tones to keep a natural feel, we mainly used copper, because of its similar color scales to wine. We made the decision to leave the raw materials of some architectural elements to makes the structures visible in its pure state. For the suites we choose the white, to offset the dark tones of the rest of the complex and produce a greater visual break in the most personal space of the guest, during their stay in the vineyard.

    We would like to explain much more things behind this project but we are aware that the text is spreading too.

    We want to thank you to Epic Games team and Ronen Bekerman for this opportunity.
    We hope you enjoy our work as much as we did taking it out.

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