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  1. #13
    Member RedLamp's Avatar
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    No problem, your tips were most helpful
    Cheers!

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  3. #14
    Member RedLamp's Avatar
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    Porting and staring with UE its always the risky part!

    How big are your lightmap resolutions? I use from 64 up to 2048 for the bigger walls and floors. That usually do the trick. About the textures, remember you can tweak them -just a little- inside UE, you can try to make just 1 single material for similar textures and then create instances of this one instead of using a new one.
    Also yes, making normal,specular, etc maps smaller would help too. Maybe converting png to jpg too?

    I dont know of any other possible solutions at this moment but, good luck!
    We are using 2048 for lightmap in general (for light a shadow map), it help a bit. Per object we are using the Light Map Res, varying between 64 and 256. I was under the impression that they do different things, the amount of resolution per object UV Map and the general LightMap resolution density... Is this correct?
    And yep we have being changing the normal, specular etc maps to smaller resolution using the Unreal Mips settings, do you know a way of using something like a attribute editor to do changes faster?
    Finally I'm going to search how to edit UV in Unreal, that would make something go a lot faster
    Many thanks!
    Last edited by RedLamp; 09-04-2015 at 05:21 PM.

  4. #15
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    I always change the textures outside UE as it tends to lag when working with big ones. But in case you have to work with them inside you could always use instance materials. I have a few ones with parameters which can change brightness, saturation or contrast. They are quite useful as this way you only have one texture but multiple materials. In terms of optimization/project size this always helps!

    Last thing, you can also change UV sizes in real time just by adding a UV_Offset parameter in the parent material. But I don't really use this option as its always harder to adjust values this way.

  5. #16
    Member RedLamp's Avatar
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    Thanks for the tips VictorVG

    Just a quick update about the texture streaming problem. We have discovered that, when changing the textures to Epic, the PoolTexture gets larger, in our case, up to 1000mb (what our graphics support). It's doing the job for now!

    We are importing everything to unreal and polishing the textures. We plan to have the building 'finished' by tomorrow, so we can merge with the landscape and work hard with the light.

    More updates to come soon

    Good luck to everyone, it's almost there!

  6. #17
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    Quote Originally Posted by RedLamp View Post
    Thanks for the tips VictorVG

    Just a quick update about the texture streaming problem. We have discovered that, when changing the textures to Epic, the PoolTexture gets larger, in our case, up to 1000mb (what our graphics support). It's doing the job for now!

    We are importing everything to unreal and polishing the textures. We plan to have the building 'finished' by tomorrow, so we can merge with the landscape and work hard with the light.

    More updates to come soon

    Good luck to everyone, it's almost there!
    Good Luck RedLamp, cant wait to see it all together

  7. #18
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    Quote Originally Posted by RedLamp View Post
    Thanks for the tips VictorVG

    Just a quick update about the texture streaming problem. We have discovered that, when changing the textures to Epic, the PoolTexture gets larger, in our case, up to 1000mb (what our graphics support). It's doing the job for now!

    We are importing everything to unreal and polishing the textures. We plan to have the building 'finished' by tomorrow, so we can merge with the landscape and work hard with the light.

    More updates to come soon

    Good luck to everyone, it's almost there!
    you can use r.Streaming.PoolSize 4000 in the console to increase the pool even more. Does your card only have 1 gb?

  8. #19
    Administrator bakbek's Avatar
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    When you finish... Please make it official by entering this here as well - http://ronenbkr.mn/thevineyardsubmit

    final deadline is set to September 15th, 23:59 SST Midway Atoll Time, UTC/GMT-11

    Good luck!

  9. #20
    Member RedLamp's Avatar
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    Quote Originally Posted by heartlessphi View Post
    you can use r.Streaming.PoolSize 4000 in the console to increase the pool even more. Does your card only have 1 gb?
    Unfortunately, yes We have tried doing that, but it crashes the whole program. Thanks anyway Good luck, it's almost done!

  10. #21
    Member RedLamp's Avatar
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    Quote Originally Posted by bakbek View Post
    When you finish... Please make it official by entering this here as well - http://ronenbkr.mn/thevineyardsubmit

    final deadline is set to September 15th, 23:59 SST Midway Atoll Time, UTC/GMT-11

    Good luck!
    Hi Ronen, thanks

    Should we deliver just one video of 1 min, or can we make several of 1 min? Is there a limit/minimum screenshots? Cheers!

  11. #22
    Administrator bakbek's Avatar
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    Best define the lead video and then add extra ones. Not limit on stills.


    Sent from my iPad using Tapatalk

  12. #23
    Member RedLamp's Avatar
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    Hello everyone

    This will be our last update for this challenge. Unfortunately we still don't have everything ready for delivery.
    Our very old but trusty computer is building the final ligthmap as I type, hopefully everything goes smoothly because to make matters worse we have a plane to catch in a couple of hours

    It's been a crazy journey, though but rewarding. We learn a lot about Unreal and saw the amazing potential that it can bring to architecture visualisation and much more!
    And on a personal not we would like to thank everyone that help us along the way on this forums
    This was our first step with Unreal, and we know that our work it's not top of the line but we hope that at least shows that we work hard and did our best (for now!)

    There are some amazing and inspiring entries, best of luck to all!
    And count us in for the next Unreal challenge! More experience and maybe with a new pc, hahaha!

    If anyone would like to keep in touch, where we are
    Miguel Leal - https://pt.linkedin.com/in/migueleal
    Maria Ortiz - https://www.linkedin.com/in/maorma

    Cheers!


    Edit:

    Last minute deadline... We are uploading and posting from the airport!! With no sleep, and a long day ahead! But it's done.

    Name:  image.jpg
Views: 168
Size:  104.1 KB

    We had lots of problems with the final bake/ matinee/ techs... We are not proud of it, but it's what we could manage...

    we attach out video entry. And a couple of images of the clip that went better. Unfortunately our drivers card broke when making the matinee, and we had no more time to get extra images :/

    Name:  MovieFrame03058.jpg
Views: 174
Size:  29.7 KB

    Name:  MovieFrame01211.jpg
Views: 174
Size:  48.0 KB

    https://youtu.be/f93ESz6o73s

    Good luck to you all, you did well! Cheers!
    Last edited by RedLamp; 09-16-2015 at 10:56 AM. Reason: Finally deadline...

  13. #24
    Member JoseArchviz's Avatar
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    Nice job, Look very good!!, I regret the problems, good luck !!

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