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VrayDirt on round edges
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Thread: VrayDirt on round edges

  1. #1
    Junior Member
    Join Date
    Apr 2014
    Posts
    1

    Default VrayDirt on round edges

    Hi guys

    I'm trying to add dirt to an object, especially at the edges, is a wooden table and some use should be observed by the passage of time, as shown in these fantastic views of Diego Querol:

    http://www.ronenbekerman.com/forums/...se-part-i.html

    For this I am trying to use VrayDirt material and this is the result (well, just a test):

    Name:  01.jpg
Views: 5219
Size:  23.7 KB

    So far so good, but when I add a rounded edge to the object, the VRayDirt material is applied incorrectly:

    Name:  02.jpg
Views: 547
Size:  22.8 KB

    Would you know how to solve this?

    Thanks in advance!

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  3. #2
    Junior Member DVCpatriot83's Avatar
    Join Date
    Dec 2015
    Location
    Mexico City
    Posts
    4

    Default

    You have to unwrap and map to apply correctly, I don't find any need in doing round corners, unless you are creating a complex animation character or model, in which anycase you would seriously unwrap to map.

    You can use VrayEdgeTex to create a virtual fillet.

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