Clicky

The Museum by Satrio
Results 1 to 12 of 12

Thread: Satrio

  1. #1
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default Satrio

    "Playfull Light" By Satrio...
    the idea is to creat emotions through light with plenty of space..
    Name:  eDITOR.jpg
Views: 2236
Size:  48.2 KBName:  Playfull Light.jpg
Views: 22854
Size:  83.9 KB

  2. # ADS
    Circuit advertisement
    Join Date
    Always
    Posts
    Many
     

  3. #2
    Senior Member angelia's Avatar
    Join Date
    May 2012
    Posts
    161

    Default

    Beautiful light, the purple color is gorgeous.

  4. #3
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    Quote Originally Posted by angelia View Post
    Beautiful light, the purple color is gorgeous.
    thank you for your comment. need more idea to creat dramatic emotions... either change the light colour or maybe you can give some advice.

  5. #4
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    just get some idea to combine "Playfull Light" with something organic. this is my sketch idea for interior part of the building.
    Name:  P1150587.jpg
Views: 2450
Size:  89.0 KB

  6. #5
    Junior Member Daveybot's Avatar
    Join Date
    Jun 2012
    Location
    Edinburgh, UK
    Posts
    18

    Default

    Just weighing in with a thought or two about your views, if I may!

    I think the external view is very neat indeed. The angle of view is different to the rigorous grid of the building, and that might sometimes be viewed as a missed opportunity for a strong - if perhaps a little obvious - bit of composition, but I think the way you've got the sun positioned right 'inside' that colonnade works really well for it - all those grid lines are converging towards the sun (or at least very close to it) as a vanishing point, and that makes for a nice bold image.

    If you can make the angle of view - and the positioning of your sun - work as hard for your interior shots, you'll have a really good set of images here, I think - keep up the good work!

  7. #6
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    this is what i've done for this week... First of all i dont really know about the situation and landscape of area where this museum stand, so i just use my imagination to make it. and thank you to Daveybot give me some idea to try somethings new. i'll make the Final Render today. Wish me Luck

    Name:  Museum Try 1.jpg
Views: 1985
Size:  44.7 KB
    Attached Images Attached Images  

  8. #7
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    this is how i make the environment. first thing that i done really know about condition nearby NNG so i decide to take Germany as a industrial Country as NNG background.Name:  2222.jpg
Views: 1868
Size:  47.1 KB i take those building from 3D warehouse Sketch-up Name:  3333.jpg
Views: 1875
Size:  51.4 KB then i copied few building and put it to some place for some reason "using my imagination" wish it will support my rendering phase, and i add some tree to but without any leaves so it will not block other building that i put around NNG Name:  4444.jpg
Views: 1822
Size:  48.9 KB next i add up row of traditional house and 1 highrise building wish it could help me to create some reflection of environment ive build, and all of them i just take it from 3D ware House Google Sketch-Up Name:  5555.jpg
Views: 2304
Size:  64.1 KB then for my interior part, its my actual concept for this competition, i took "PLAYFUL LIGHT" as my concept then i decide to make a tree with organic shape branch and for leaves i change it with some metal panel as reflector devices. reason why i do that i try to combine a rigid shape of NNG with some thing we can call it Abstract to create contrast with NNG form, to "disturb" rigorous shape and make it more "FUN" Name:  11111.jpg
Views: 1824
Size:  40.3 KB
    Last edited by Satrio; 08-11-2012 at 11:50 PM.

  9. #8
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    first rendering view without post-processing...

    Name:  no sun.jpg
Views: 1776
Size:  33.9 KB
    Name:  sunrise 2.jpg
Views: 1892
Size:  34.8 KB
    Name:  sunrise1.jpg
Views: 1735
Size:  43.3 KB

  10. #9
    Junior Member Daveybot's Avatar
    Join Date
    Jun 2012
    Location
    Edinburgh, UK
    Posts
    18

    Default

    Looking good! The angle of view is very wide, but I think the balance and warmth of colour is still definitely working nicely.

    Keep it up!

  11. #10
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    post-processing progress, i only add sky on.

    Basic render Image
    Name:  !@1.jpg
Views: 1712
Size:  38.9 KB

    Add on Sky
    Name:  !@2.jpg
Views: 1700
Size:  38.9 KB

    image after Masking Progress
    Name:  !@3.jpg
Views: 1692
Size:  41.6 KB

    Final Image 1
    Name:  sunrise 2 copy.jpg
Views: 1707
Size:  43.4 KB

    Final Image 2
    Name:  Final Scene All Light On.jpg
Views: 1886
Size:  52.8 KB
    Last edited by Satrio; 08-13-2012 at 04:47 PM.
    bakbek and otoh like this.

  12. #11
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    Still Work On Interior Render (main Concept) Wish i have Enough Time... ><!!

  13. #12
    Junior Member
    Join Date
    Jun 2012
    Posts
    12

    Default

    My FInal Images.
    to "disturb" rigorous of NNG interior i make an object in shape of tree, then i played it with Colorful light. and with it hopefully i not only disturb it but at the same time i can enchant interior shape of NNG it self and make it more fun joyful.

    Name:  Finish interior 2.jpg
Views: 1896
Size:  63.2 KB
    Name:  Playfull Light Interior .jpg
Views: 2040
Size:  74.6 KB
    Last edited by Satrio; 08-15-2012 at 01:27 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •