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The Museum by Fernando Valdés - Page 2
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Thread: Fernando Valdés

  1. #13
    Member valdesfdo's Avatar
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    Default Interior Test

    interior_test
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  3. #14
    Member valdesfdo's Avatar
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    Default Sculptures

    Some sculptures for interior and ideas sketchsName:  sketch_01.jpg
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  4. #15
    Member valdesfdo's Avatar
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    Default Sphere lights

    I made this sphere of light for the outside of the Museum, I hope like it
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  5. #16
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    Default Interior test_02

    first idea for the interior, i dont have all elements yet.
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  6. #17
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    Default Interior render

    This is my idea for the interior, is not finished yet, but this is the way....
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  7. #18
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    Default Interior_test_04

    Interior test
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  8. #19
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    Default Exterior

    Working in the exterior...
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  9. #20
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    Default Exterior Sculpture

    Working on the exterior sculpture "Sol rojo" by Alexander Calder, located in the Aztec Stadium, Mexico city
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  10. #21
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    Default sculpture texture

    the dead line is close, i am working in final details like sculpture textures and some graphic designs, i am not graphic designer, but i am trying...
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  11. #22
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    Good textures on the white spheres, and the water too.

    How did you get the glow on the lights in the view of the entrance? Did you use maxwell lens effects (scattering or diffraction) or is it post? I've never gotten the simulens to give good results, but I like yours.

  12. #23
    Member valdesfdo's Avatar
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    you´re right, i used maxwell simulens, if i remember are: lens: 6 blades, scattering 500 and diffraction 500, but this values can change in every scene. just check that this values are not to high, max 700, you can try with that values...

  13. #24
    Junior Member Daveybot's Avatar
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    Quote Originally Posted by valdesfdo View Post
    Working on the exterior sculpture "Sol rojo" by Alexander Calder, located in the Aztec Stadium, Mexico city
    I'm liking the idea for your interventions in the gallery here - all beautiful pieces. I thought I'd chime in with a couple of comments on your camera setup if I may, though... please feel free to ignore me if you like!

    This most recent image is the example I'm going to use, but I think everyone can apply thought to the issue for every image. The question to ask yourself is: "Why did I put my camera exactly here?"

    For instance, in this image you can see the sculpture and the gallery, but there are a couple of other things that I can also see which I'm not sure are helping show either the sculpture or gallery to their best: The wall on the bottom right, and the tree at the edge of the frame on the left. With the wall out of focus like it is here, it makes me feel slightly as though the camera wants to move up a bit and get a proper view over the wall. Either that, or maybe the wall should be in focus? There are many options, but the key thing is to think about them and know you've made a decision for the right reasons - showing your concept for the whole presentation as best you can.

    So I think I would recommend moving your camera around the model - just a little - and making sure you've got the very best view you can find to show the building and sculpture.

    Oh, and the ball of light looks great - very nice!

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