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  1. #37
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    Quote Originally Posted by jiminy-billy-bob View Post
    I re-rendered the scene. But even after increasing render's and materials' settings, and 9 hours of render, I still got a lot of noise and splotches.
    So I messed around with the reflection pass, but now the metal materials looks kind of weird.

    Well, I give up. I don't have more time anyway.

    Attachment 8309
    Jiminy to avoid splotches increase your Hsph. subdiv. and your interpolation Samples in your Irradiance map slot. You can go very high / 150 or 200 for Hsph and 100 for Interpolation for exemple. For the noise go to your DMC sampler and reduce the Noise Threshold to 0,002 or 0,003. Hope it hemps.
    Cheers

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  3. #38
    Administrator bakbek's Avatar
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    The judging stage started... thanks to all who posted their great work here Winner will be announced soon.

  4. #39
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    Quote Originally Posted by ismael View Post
    Jiminy to avoid splotches increase your Hsph. subdiv. and your interpolation Samples in your Irradiance map slot. You can go very high / 150 or 200 for Hsph and 100 for Interpolation for exemple. For the noise go to your DMC sampler and reduce the Noise Threshold to 0,002 or 0,003. Hope it hemps.
    Cheers
    Thanks for the tips.
    I did increase those, but not enough apparently.

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